If your idea of library ambiance is “quiet as a tomb,” you may need to re-think your current model. How about “quiet as a Tomb Raider”? Gaming is making a loud impact on the library scene in a big way. Libraries all over the country (and even here in Do Games Belong In the Library?
While still a controversial topic, statistics show that introducing video, console and web-based games into library settings promotes an interest in the other traditional services libraries provide. In other words, get the kids in to play and they’ll want to read. Natural progression…or wishful thinking? The other rationale is that games provide many of the same benefits as books:
- Games require advanced literacy
- Games overcome achievement gaps
- Games build critical workplace and life skills
- Games teach planning, strategy, goal-setting, competence, personal power, etc.
The New York Times also recently published an article on gaming in the library: http://www.nytimes.com/2008/03/22/books/22games.html?_r=1&oref=slogin
The Shifted Librarian has devoted an entire web log to technology trends in libraries. You can read more about gaming in her very informative blog: http://theshiftedlibrarian.com/archives/2008/04/21/more-on-how-gaming-promotes-reading-and-library-usage.html
Virtual Reference Desk
In 2000, Librarea, the first virtual 3-D library world was introduced by ActiveWorlds. Like social interactive games of today, users could log on as a character and access web-based reference materials and share professional ideas. Librarea is no longer active but librarians are finding new life in Second Life Library Project: http://infoisland.org
Library Related Games
Okay, so you work in a library and don’t “get” the whole gaming thing. You’re stubbornly attached to the idea that libraries are all about BOOKS. Period. Lucky for you, Carnegie Mellon has developed some on-line games that are right up your alley…or, shelf, as it may be:
http://www.library.cmu.edu/Libraries/etc/index.html
Exercises:
1) Choose one of the articles above on gaming in the library to read.
2) Try one of the library-related games on the Carnegie Mellon University Libraries website and play for about 15 minutes. Was it harder than you thought it would be?
3) Write a blog post on your thoughts regarding gaming in the library and how you think it will evolve. Do you agree that games belong in the library?







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