tag:blogger.com,1999:blog-6594856638023438154.post6995790473511594839..comments2023-09-29T04:56:11.778-07:00Comments on iHCPL: The Next Generation: Games and Gaming #37: Get Your Game On @ The LibraryiSTARhttp://www.blogger.com/profile/03302667146069370166noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6594856638023438154.post-33128471491326829772008-11-18T12:49:00.000-08:002008-11-18T12:49:00.000-08:00I read “Taking Play Seriously at the Public Librar...I read “Taking Play Seriously at the Public Library With Young Video Gamers” by Seth Schiesel. I have been skeptical as to find and support reasons for having and promoting gaming in the library. At a glance it would seem that gaming really doesn’t belong in a literary sanctuary, however on second thought how i can ignore the developments at hand. Our libraries offer computers and computer classes. No matter what format, it is always a good thing to offer a safe and community oriented program. We wouldn’t dream of taking out our computers because they are a valuable resource to our patrons and it keeps them coming. There is no doubt that it helps our circulation. Video games are simply a new avenue to help community involvement by offering our younger patrons a place that serves their needs. <BR/> There is also the added comfort that bringing in more patrons under different programs encourages library use or other formats. We can draw them in with one and hand them resources to others. Making the Library a place that is familiar and approachable helps the patron discover other reasons for finding their way around to fiction or research or whatever it maybe when they need us.Anonymousnoreply@blogger.com